Kids Tables
Background
I WAS RAISED…
| 1 …above a ramen shop, surrounded by drama. |
| 2 …surviving a warzone, constantly adapting. |
| 3 …on the stage of a wandering circus. |
| 4 …in an ancient artefacts auction house. |
| 5 …in the shadow of my parents’ fame. |
| 6 …on a mountain farm, fending off threats. |
| 7 …in a family estate built on manipulation. |
| 8 …in my granpa’s lab, tinkering with inventions. |
| 9 …filming and caring for animals on the road. |
| 10 …scrapping in the slums of a sprawling city. |
Reputation
I’M THE KID WHO ALWAYS…
| 1 …sniffs when something’s about to go wrong. |
| 2 …attempts the most reckless stunts. |
| 3 …turns everything into a big dramatic story. |
| 4 …finds a way to fix broken things. |
| 5 …manages to drag a crowd into their business. |
| 6 …always finds an answer to complicated stuff. |
| 7 …experiments with things that somewhat work. |
| 8 …stands up for those who cannot. |
| 9 …gets away with very dodgy situations. |
| 10 …attempts to make friend with foes. |
Aspiration
WHEN I GROW UP I’LL…
| 1 …solve mysteries no one else can even see. |
| 2 …be strong enough to protect people I love. |
| 3 …connect people who think they’re different. |
| 4 …say the right thing when it matters. |
| 5 …create things that will change the world. |
| 6 …always manage to not take life too seriously. |
| 7 …guide people to find where they belong. |
| 8 …be the person that I needed when I was a kid. |
| 9 …be the one trusted when stakes are high. |
| 10 …show people the world’s hidden beauty. |
Avatar’s aspect
| 1 A silly aspect that lightens the mood. |
| 2 An iconic aspect that inspires respect. |
| 3 A spooky aspect that unsettles foes. |
| 4 A mysterious aspect that invites curiosity. |
| 5 A dazzling aspect that’s impossible to ignore. |
| 6 A gentle aspect that puts others at ease. |
| 7 A heroic aspect that sparks hope. |
| 8 An abstract aspect that is just puzzling. |
| 9 A cute aspect that you cannot resist. |
| 10 A mundane aspect that fits everywhere. |
Avatar’s power
| 1 You summon something special. |
| 2 You shape an aspect of the world. |
| 3 You sense something hidden to most. |
| 4 You are bound to a greater force. |
| 5 You transform into a special form. |
| 6 You communicate with abstract forces. |
| 7 You radiate a unique energy. |
| 8 You bypass a fundamental rule. |
| 9 You manifest something intangible. |
| 10 You wield a powerful object. |
Evil Tables
Who are they?
| 1 A grumpy elder… |
| 2 A playful trickster… |
| 3 A large beast… |
| 4 A former hero… |
| 5 A strict rule-keeper… |
| 6 A lonely hoarder… |
| 7 A perfectionist artist…. |
| 8 A tyrannical child… |
| 9 A delusional savant… |
| 10 An enigmatic stranger… |
Why are they powerful?
| 1 …that controls corrupted magical powers… |
| 2 …that is wickedly clever and always prepared… |
| 3 …that uses haunted forbidden knowledge… |
| 4 …that is almighty and kinda spooky… |
| 5 …that manipulates others to do their bidding… |
| 6 …that wields a dark, powerful weapon… |
| 7 …that inspires chaos simply by existing… |
| 8 …that commands a loyal army of goons… |
| 9 …that uses deadly gadgets no one understands… |
| 10 …that spreads corruption everywhere they go… |
Why are they big meanies?
| 1 …because they were ignored for too long. |
| 2 …because they play an outdated role. |
| 3 …because they believe the world owes them. |
| 4 …because they lost someone dear to them. |
| 5 …because that’s how they survived. |
| 6 …because they want to protect something. |
| 7 …because they cannot forgive themselves. |
| 8 …because they are chasing a dangerous ideal. |
| 9 …because it makes them feel alive. |
| 10 …because someone has to be the bad one. |
Flavours of evil
| 1 Chaos, whispering about false freedom. |
| 2 Deepness, losing souls in infinity. |
| 3 Dazzle, subjugating people into submission. |
| 4 Tyranny, giving the lost a sense of purpose. |
| 5 Doom, executing their unstoppable plan. |
| 6 Silence, swallowing voices and memories. |
| 7 Wither, draining strength little by little. |
| 8 Echo, driving madness through regret. |
| 9 Greed, corrupting hearts with power. |
| 10 Stillness, stopping life in its tracks. |
Scene Tables
Hook Examples
| 1 A common aspect of the world feels slightly off. |
| 2 Some weird phenomenon is getting out of hand. |
| 3 Friendly folks are under attack. |
| 4 Something powerful falls into the wrong hands. |
| 5 A long-forgotten place has suddenly returned. |
| 6 An important part of the world is collapsing. |
| 7 A vital resource is suddenly running low. |
| 8 Someone important has gone missing. |
| 9 A massive celebration is about to begin. |
| 10 Something powerful is waking up. |
Triumph transition
| 1 An easier route toward the goal reveals itself. |
| 2 You find a powerful item to carry forward. |
| 3 A foe agrees to help you in your quest. |
| 4 You learn one thing about the Big bad evil. |
| 5 You inspire common folk to take action. |
| 6 You gain control of an essential resource. |
| 7 An unexpected ally appears. |
| 8 You push foes into a disadvantageous position. |
| 9 You uncover a vital piece of information. |
| 10 A hostile phenomenon turns out good. |
Fiasco transition
| 1 A road to victory closes forever |
| 2 Your foes gain a new power. |
| 3 An ally suddenly turns against you. |
| 4 The Big bad evil learns one of your weakness. |
| 5 Common folk are enslaved to evil’s bidding. |
| 6 Your foes gain control of an essential resource. |
| 7 An unexpected threat appears. |
| 8 Your foes gain an advantageous position. |
| 9 You lose a vital piece of information. |
| 10 A friendly phenomenon turns hostile. |
